A New Era for Rocket League Items: Non-Crate Evolution Unveiled
작성일 23-08-20 09:44
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작성자Edith 조회 17회 댓글 0건본문
Rocket League, the renowned car-based soccer video game witnessed its fair share of object evolution over the years. One such phrase that has lingered is "Non-Crate," which refers to objects that were obtained through a different mechanism before the implementation of blueprints. In this piece, we delve into the meaning of NCE Rocket League, revealing its past and shedding light on the changing landscape of in-game items.
Delving into the Genesis of NCE Rocket League
To grasp the relevance of NCE Rocket League, we must first travel back to 2016 when Psyonix implemented "Crates" into the game. These crates demanded a purchased "key" to unlock, resulting in a vibrant trading community and an ecosystem where certain items were coveted. Meanwhile, Uncommon, Rare, and Very Rare items could solely be obtained randomly after concluding a match, with drops serving as the primary way of obtaining.
Unveiling the Changes in v1.50 and the Blueprint Update
With the release of version 1.50, Psyonix incorporated notable modifications to acquiring in-game items. The game transitioned from unpredictable item drops to a framework based on leveling up, making sure players received items at consistent intervals. However, it wasn't until the "Blueprint Update" in the latter part of 2019 that loot crates were wholly substituted with item blueprints. Items not obtained through crates remained included in the game, maintaining the label due to its brevity compared to "Non-Blueprint."
The Inception of Rocket Pass and Drops
The month of September of a subsequent year marked the introduction of the Rocket Pass, presenting a new way to acquire items. Instead of receiving free items after each level increase, players now had to rely on "Drops." These Drops, reminiscent of the initial crate system, could be obtained through specific Rocket Pass levels or by completing Rocket Pass challenges. Opening Drops required player engagement and retained the familiar animation associated with crates.
Dissecting the Terminology: NCE Rocket League's Non-Crate or Drop Items?
While the term "Non-Crate" endures, it might be the right moment for the Rocket League community to adopt a more precise description, such as "Drop Items." With crates long gone from the game, the association with unavailable items may cause confusion among newer players. By taking on a term that aligns with the current mechanics, players can effortlessly understand the characteristics of these items and navigate the in-game economy more efficiently.
Final Thoughts and Observations at the End
The world of Rocket League's in-game items has experienced noteworthy alterations since the introduction of crates, resulting in the term "Non-Crate" that remains in use today. As blueprints replaced crates and the Rocket Pass brought forth Drops, the implication of NCE Rocket League has evolved. It's time to shed the outdated term and embrace "Drop Items" to correctly represent the present state of the game. By comprehending this vocabulary, players can completely immerse themselves in the dynamic world of Rocket League's item acquisition.
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